Takes the hue of the blended layer, while keeping the brightness and saturation levels of the base layer.
colors
Constants and functions for colour values, suitable for working with term and redstone .
This is useful in conjunction with Bundled Cables from mods like Project Red, and colors on Advanced Computers and Advanced Monitors.
For the non-American English version just replace colors with colours . This alternative API is exactly the same, except the colours use British English (e.g. colors.gray is spelt colours.grey ).
On basic terminals (such as the Computer and Monitor), all the colors are converted to grayscale. This means you can still use all 16 colors on the screen, but they will appear as the nearest tint of gray. You can check if a terminal supports color by using the function term.isColor .
Grayscale colors are calculated by taking the average of the three components, i.e. (red + green + blue) / 3 .
Default Colors | |||||||
---|---|---|---|---|---|---|---|
Color | Value | Default Palette Color | |||||
Dec | Hex | Paint/Blit | Preview | Hex | RGB | Grayscale | |
colors.white | 1 | 0x1 | 0 | #F0F0F0 | 240, 240, 240 | ||
colors.orange | 2 | 0x2 | 1 | #F2B233 | 242, 178, 51 | ||
colors.magenta | 4 | 0x4 | 2 | #E57FD8 | 229, 127, 216 | ||
colors.lightBlue | 8 | 0x8 | 3 | #99B2F2 | 153, 178, 242 | ||
colors.yellow | 16 | 0x10 | 4 | #DEDE6C | 222, 222, 108 | ||
colors.lime | 32 | 0x20 | 5 | #7FCC19 | 127, 204, 25 | ||
colors.pink | 64 | 0x40 | 6 | #F2B2CC | 242, 178, 204 | ||
colors.gray | 128 | 0x80 | 7 | #4C4C4C | 76, 76, 76 | ||
colors.lightGray | 256 | 0x100 | 8 | #999999 | 153, 153, 153 | ||
colors.cyan | 512 | 0x200 | 9 | #4C99B2 | 76, 153, 178 | ||
colors.purple | 1024 | 0x400 | a | #B266E5 | 178, 102, 229 | ||
colors.blue | 2048 | 0x800 | b | #3366CC | 51, 102, 204 | ||
colors.brown | 4096 | 0x1000 | c | #7F664C | 127, 102, 76 | ||
colors.green | 8192 | 0x2000 | d | #57A64E | 87, 166, 78 | ||
colors.red | 16384 | 0x4000 | e | #CC4C4C | 204, 76, 76 | ||
colors.black | 32768 | 0x8000 | f | #111111 | 17, 17, 17 |
See also
- colours
White: Written as 0 in paint files and term.blit , has a default terminal colour of #F0F0F0 .
Orange: Written as 1 in paint files and term.blit , has a default terminal colour of #F2B233 .
Magenta: Written as 2 in paint files and term.blit , has a default terminal colour of #E57FD8 .
Light blue: Written as 3 in paint files and term.blit , has a default terminal colour of #99B2F2 .
Yellow: Written as 4 in paint files and term.blit , has a default terminal colour of #DEDE6C .
Lime: Written as 5 in paint files and term.blit , has a default terminal colour of #7FCC19 .
Pink: Written as 6 in paint files and term.blit , has a default terminal colour of #F2B2CC .
Gray: Written as 7 in paint files and term.blit , has a default terminal colour of #4C4C4C .
Light gray: Written as 8 in paint files and term.blit , has a default terminal colour of #999999 .
Cyan: Written as 9 in paint files and term.blit , has a default terminal colour of #4C99B2 .
Purple: Written as a in paint files and term.blit , has a default terminal colour of #B266E5 .
Blue: Written as b in paint files and term.blit , has a default terminal colour of #3366CC .
Brown: Written as c in paint files and term.blit , has a default terminal colour of #7F664C .
Green: Written as d in paint files and term.blit , has a default terminal colour of #57A64E .
Red: Written as e in paint files and term.blit , has a default terminal colour of #CC4C4C .
Black: Written as f in paint files and term.blit , has a default terminal colour of #111111 .
Combines a set of colors (or sets of colors) into a larger set. Useful for Bundled Cables.
Parameters
- . number The colors to combine.
- number The union of the color sets given in .
colors.combine(colors.white, colors.magenta, colours.lightBlue) -- => 13
How do I combine 3 objects with RGB colors to make it pure white in EEVEE
I made 3 planes on EEVEE and gave them a separate RGB materials each: One for red, one for blue, one for green. I tried both Alpha Blend and Alpha Hashed blend mode: I also made my colour space to standard. how do I make the combination of the 3 to be as white as possible, not like grey. I tried to increase my exposure to achieve my desired result: But, is this the right way of doing it? I know people here have a lot of creative ways of doing things in Blender, I’m curious what one can do to achieve this that doesn’t require changing the exposure. EDIT: Thanks, Rich Sedman; your solution is the proper solution. I don’t know why I forgot about the Add Shader, quite embarrassing. I’m able to pull down the emission and exposure to one which is what I’m after.
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Sophia
asked Aug 28, 2021 at 1:16
Sophia Sophia
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2 Answers 2
Sorted by: Reset to default
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In this situation you should be using an Add Shader rather than a Mix Shader – since you’re expecting 100% transparency from each of the overlapping planes.
An emission surface is actually 100% opaque (if you set the strength to zero you’ll just get a black surface, not transparent). In your case you’re making each plane effectively 50% opaque so it is blocking the light from behind. By using the Add shader you’re taking the Emmision properties and adding it to the light that is coming through from behind the surface using the full transparency.
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answered Aug 28, 2021 at 7:23
Rich Sedman Rich Sedman
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Layer blending in Sketchbook Pro for desktop
In the Layer Editor, with a layer selected, tap the arrows (below the Layer Editor toolbar) to cycle through and select a layer blending method.
Blend modes are also available in the form of Shading brushes.
Changing your image to black and white
- In the Layer Editor, add a layer to the top of the layer stack.
- In the toolbar, select Flood Fill, select (Solid Fill), and fill the layer with black.
- Below the Layer Editor toolbar, tap the drop-down menu arrow and select Hue from the list.
Layer blending in Sketchbook for mobile devices
To add a blend mode, do the following:
- In the Layer Editor, tap the layer the blend mode will be applied to.
- Tap the layer to access the Layer Menu.
- Tap the Blending section for a list of blend modes.
- Select a blend mode from the list and see the effect instantly.
Changing your image to black and white on Mobile
The version of Sketchbook you are running and device determine the location of the tools.
For tablet users
- In the Layer Editor, add a layer to the top of the layer stack.
- In the toolbar, select Flood Fill.
- Select (Solid Fill) and fill the layer with black.
- Double-tap the new filled layer to open the Layer Menu.
- Tap Blending and select Hue from the list.
For handheld device users
- In the Layer Editor, add a layer to the top of the layer stack.
- In the toolbar, select Tools >Flood Fill.
- Select (Solid Fill) and fill the layer with black.
- Double-tap the new filled layer to open the Layer Menu.
- Tap Blending and select Hue from the list.
Additional Informations
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