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Steps for painting a glowing illusion

This tutorial is quite old. Please check out my new one instead!


How To Paint Glowing Effect

One of the most popular special effects in art is the glowing effect. It can be used to create a magical or otherworldly feel in a painting. There are a few different ways to create this effect, and each has its own strengths and weaknesses.

The first way to create a glowing effect is to use a light source. This can be a lamp, a flashlight, or any other kind of light. You can then use a translucent material like wax, paper, or cloth to paint the light onto. This method is very effective, but it can be difficult to get the light to look natural.

Another way to create a glowing effect is to use paint that glows in the dark. This paint is available at most art stores. It can be used to create a very realistic glowing effect. However, it is not very bright, so it is best used for subtle effects.

The last way to create a glowing effect is to use a reflective material. This can be a metal like aluminum, or a reflective paint. You can then use a light source to project the light onto the reflective material. This method is very effective, but it can be difficult to get the light to look natural.

Understanding the Principles of Glowing Effect

What is glowing effect?

The glowing effect is an optical illusion that makes an object appear to emit light. It can be used to make an object look more vibrant or to create a halo effect around it.

How to create glowing effect?

There are a few different ways to create a glowing effect. One way is to use a glow brush. This is a brush that is specifically designed to create a glowing effect. You can also create a glowing effect by adding a layer style to an object. This will add a glow to the object. You can also add a glow to an object by using a gradient. This will create a halo effect around the object.


Gathering the Necessary Painting Supplies for Glowing Effect

There are a few things you will need in order to create a glowing effect with your paintings. You will need:

-A canvas or other surface to paint on
-Paint in any color you like
-A paintbrush
-Tape
-Glowing paint or a Glow in the Dark paint pen

The first thing you will want to do is sketch out your design for the glowing effect. It can be any shape or design you like. Once you have it sketched out, you will want to start painting it with your regular paint. Once the base coat is dry, you can start adding the glowing paint.

If you are using glowing paint, just add it to your paintbrush and start painting it on top of the other paint. You can add as much or as little as you like. You can also use a Glow in the Dark paint pen to create the glowing effect. Just make sure to write or draw on top of the other paint so it will show up.

Once the glowing paint is dry, you can add some tape around the edges of your painting. This will create a border and make the glowing effect more visible.

And that’s all there is to it! You now have a beautiful glowing painting.


Four tips to level up your painting

These are some things I’ve learned that I think most miniature painters would benefit from keeping in mind when they paint. Anyone, even people who just started the hobby, can follow these tips.

Pay attention to where the light is coming from when highlighting and shading

Figures that are lit in a realistic fashion are much more believable than ones which are not. Everyone who can see develops an intuitive sense of how things are supposed to look, and when the lighting is off we will notice it and be bothered by it, even if we can’t put our finger on what the problem is.

When highlighting and shading, don’t just highlight the raised areas and shade the recesses, as this is not the way light actually works. Instead, decide where the light is coming from early in the painting process, and try to consistently and realistically light your miniature with that in mind. The three dimensional nature of miniatures is a huge boon here, as you can often just hold your figure at the right angle with respect to a lamp and use that as your guide.

abalam lighting

A photograph to use as a guide can be useful, especially for more complicated lighting situations with multiple light sources. For just one light source, you can usually get away with just holding your mini at the right angle without taking a photo. Can you see where I deliberately highlighted some of recesses of the folds in his shirt, where they catch the light? Can you spot where I missed some?

Don’t just add white to highlight and black to shade, and don’t just use pre-mixed highlight and shadow colors

The light around you is constantly changing. Things look one way in the morning, another way at noon, and everything is beautiful during the golden hour in the late afternoon. This should influence the colors that you paint! When you paint a miniature, think about the ambient light conditions and the mood you want to set. In a cold environment, you might add blue to both the highlights and the shadows in order to set the appropriate mood. If you’re painting an alien on Mars, you might keep the highlights neutral in color, but add red to all of the shadows because of the color of the ambient light. Always keep the environment, lighting situation, and mood you want to create in mind when choosing colors.

Too often I see miniature painters who always paint elf skin with elf skin, elf skin highlight, and elf skin shadow, or who always highlight by adding white. I won’t tell you never to do this. In art, all rules are meant to be broken. But it should always be a choice made consciously, not unconsciously because that’s what the paint is called.

ruby_giant

When painting Ruby, I set the scene during golden hour. Both the direction and the color of the light are appropriate for a sun which is low in the sky. For the parts of the model lit by the sun, I added yellow to all of the highlights. For the parts of the model facing away from the sun, I highlighted by adding gray.

Smooth blends are for smooth surfaces only

A lot of miniature painters obsess over making their blends as smooth as possible, and a lot of this is energy which could be better spent elsewhere. Smooth blends are for smooth surfaces, and most of the objects in our lives have other textures than that. If you are painting a silk kimono, a polished ceremonial suit of armor, or the skin of a pampered noble, then by all means try to make your blends smooth. But if you are painting a rough work garment, armor which has seen combat, or the skin of a warrior, your blends should not be perfectly smooth. Try to show the grain of the leather, the weave of the fabric, the varying structure of the stone, the lines and scratches from wear, where the paint has started to chip, where corrosion has beset the metal. These are more interesting to look at, and more fun to paint, than smooth blends on every surface.

khador_destroyer_1

Do you see any smooth blends? Of course not! This ‘jack has been through years of war; there are no smooth surfaces left. As I was creating the lights and shadows in the white armor, I did a lot of sketchy blending and left a lot of “bathtub ring” effects where an edge of paint dried. If you do this once or twice, it looks like a mistake, but if you build up a texture out of it, it just looks like weathering. For the turquoise ‘jack, I created an entirely different texture by highlighting with a lot of short lines of color.

Freehand is not hard

Some freehand is hard. If you’re trying to paint something which needs to be very detailed, very regular, or perfectly symmetric, you need to have good brush control. On the other hand, there are a lot of good uses for freehand that are not challenging to pull off. For example, try a cherry blossom pattern, rough graffiti, or something totally abstract. Even a simple border can add interest without being difficult to paint. As you get experience with easier bits of freehand, you can move on to more technically challenging subjects.

axer2

The zebra-skin loincloth on this axer was super simple to do. It’s just a series of lines, and they aren’t supposed to be straight or the same width.

Tutorial: True Metallic Metals

tmm-bane-thrall-teaser

In the miniature painting community, there are two broad types of approaches to representing metallic surfaces, “non-metallic metal” (nmm) and “true metallic metal” (tmm). In non-metallic metal, the painter represents a metallic surface without using metallic paints by painting the reflections by hand, in the manner of 2-dimensional art. True metallic metal, in contrast, involves the use of metallic paint, which contains little bits of mica or other reflective material to gain a metallic look. I have no interest in debating which is “better”; the two techniques have very different aesthetics and lend themselves to different styles, but both can look amazing when done well. Personally, I have used both in my work [tmm, nmm], although generally I think I get better results when using metallic paints.

In this article I will share my standard technique for painting metals with metallic paints, by painting all of the metals on a bane thrall from start to finish. (Why do all of my tutorials seem to be on Cryx minis?)

Step-by-step: clockwork base

clockwork_base_closeup

When I painted Commander-Adept Nemo, I was inspired by Natalya “Alexi-Z” Melnik’s amazing version of Nemo from the previous Gen Con. I really liked the non-metallic metal armor and the elaborate base she used, so I decided to do something similar for my version. It’s a fair bit different from hers, but I really liked her idea of putting Nemo on a raised platform with technological elements. For my version, I wanted to create a clockwork mechanism you could see into, like a skeleton watch.

Colin Wynn
the authorColin Wynn

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