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drawingdrawing basic

Basics of drawing for beginners step by step

Keep in mind that this tutorial isn’t supposed to teach you all these fundamentals—my goal is only to show you the direction, the names for the things you need to research to learn how to draw. However, I’ll do my best to explain the basics of the theoretical concepts, and recommend some tutorials or exercises for the practical part.


Drawing for Beginners: Step By Step Guide to Drawing

A fun book teaching how to draw using familiar items like wizards and horses.
Step by step instructions with lots of examples. Learn basic sketching, Pencil illustration, charcoal drawing, pastels, watercolor and airbrush.
Let your creative side move forward with this wonderful book teaching the skills to draw.

Table of Contents
Introduction
How to draw a Cartoon Harry Potter
Drawing Harry’s Body
Drawing Harry in different poses
How to Draw a Cartoon Horse
Light source and Cast Shadow
Cartoon Eyes
More Horse Cartoons
Cartoon Expressions
Materials
Cartoon Eyes
Other Characters and Creatures Cartoons
Various Gags and Caricatures
The Basics:
Sphere
Cone
Cube
Cylinder
How to render a Harry Potter with pencils
How to Draw a Horse
Drawing Horses in Different Poses
How to Render a Horse with Pencils
Charcoal Painting
Rendering Harry Potter in Charcoal
Rendering the Horse in Charcoal
Learning about Color
Colors Terms
Pastel Painting
Rendering Harry Potter in Pastels:
Rendering the Horse in Pastels
Watercolor Painting
Application and Techniques in Watercolor
Painting Ginny and Harry in Watercolor
Painting the Horse in Watercolor
Airbrush Painting
Airbrushing Harry Potter
Painting the Horse with Airbrush
Author Bio

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  • Изобразительное искусство

Язык English
Издатель Mendon Cottage Books
Дата выпуска 28 янв. 2016 г.
ISBN 9781311426109

Связанные категории

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Drawing for Beginners – Paolo Lopez de Leon

You have probably read the books, seen the movies, and even bought merchandise of our young favorite wizard from Hogwarts (alright, I know it’s the school of witchcraft and wizardry and not a place that can be found on a map), but have you considered learning how to draw Harry Potter in pencil or in any art mediums? This eBook is all about learning to draw Harry Potter, so before we begin, let me congratulate you for picking up this eBook! I’m going to teach you how to draw Harry from a cartoon to other forms of art work; pencils, charcoal, pastels, watercolor, and even airbrush. Yes, you read right.

So what do you need to learn these artworks? I listed the things you need in the materials section, and they can all be found in any art stores or art suppliers. Visit them and check for the availability of the materials. It is also nice to make friends with your art supplier, as they would be happy to assist you in finding the things that you need, and may even give you a call if the materials are in stock or available.

Dedicate by reading and practicing all the exercises in each section of art mediums. Set a good time for you to work alone and focus on drawing and soon you will be a true versatile artist, not just drawing Harry Potter. You can use this method when drawing other people’s faces, and even the faces of your love ones, parents, relatives, friends, and neighbors. So have fun drawing Harry Potter and let him inspire you magically.


How to draw a Cartoon Harry Potter:

Steps:

1. Draw an oblong.

2. Draw lines, one horizontal and the other vertical, in the middle of the oblong (cross-hair). This will be our guide when drawing the features.

3. Draw two oblongs on the horizontal line; this will be the eyes.

4. Draw two lines for the nose and the mouth (wider than the nose) on the lower vertical line.

5. Draw the ear, by drawing a small oblong on both sides.

6. Finish the eye by drawing an Iris and pupil. Do the same to the other eye, and also draw two horizontal lines for the neck.

7. Draw the eyebrows (it’s a half oblong shape).

8. Draw a guide for the Hair by drawing a half oblong over the head, and don’t forget to draw the hairline.

9. Erase the guides and finish the rest of the details on the face: Scar on the forehead (which is Harry’s trademark), Glasses, nose and lower lip.

– Fill the head, using the hair strokes below.

– See how easy it is to draw a cartoon version of Harry?

Below are the side view and ¾ view of Harry. Study and draw these different views.


Acquire a sure hand

How you hold your tool (pencil, charcoal, etc.) is crucial, but nevertheless remains very personal.

What you need to know:

Your fingers, wrist, arms and whole body are part of your movement. The closer your fingers are to the paper, the more detailed your drawing.

Conversely, rough and detailed sketches are done holding your tool a little farther away, to develop sweeping motions.

2. Choose your subject

Start with simple subjects, such as still lifes, before undertaking more complex compositions (landscapes, portraits). To compose your subject, follow your intuition! Here are a few tricks to get you started:

Rule of thirds. Divide your medium, horizontally and vertically, into three equal rows, then position the important elements of the picture near those lines: a simple but effective technique!

Choosing the format. “Landscape” (horizontal rectangle:), creates the impression of space; “portrait” (vertical rectangle), gives the impression of intimacy; panorama (very wide rectangle), produces a panoramic view; square, draws the eye to the center of the picture.

Learn how to diagram

Your eye has to do substantial analytical work. Once you have selected your subject, you need to study it from every angle.

Practice representing the selected subject diagrammatically, by taking the forms and geometric volumes as your basis.

We each have our own technique!

There are various methods for guiding you in structuring your drawing. You can:
– draw axes of symmetry
– break your subject down into several geometric forms
– create a grid on your paper

Sketching: take notes!

Draw snapshots of your subject from every angle, camera-style.

A static subject? Work on your rough sketch from various points of view, to work out volumes and changes in light.

A moving subject (human being, animal)? Learn how to observe movements and postures.

What you need to know: Scale is not important at this stage. Instead, start by doing your rough sketches in small formats, which are easier to master.

Perspective [Theory]

Perspective in drawing usually refers to a very specific type of proportion characteristic for man-made objects. Humans like to create things with right angles, and place them in line or parallel to each other. A specific property of human vision makes these parallel lines look as if they were all meeting at one point. So if you draw one of these parallel lines, you can draw the rest of them without measuring proportions one by one.

Perspective in more general sense refers to the set of rules that make the 2D drawing look 3D. So you can learn about aerial perspective (which makes the farther objects look more similar to the sky), or the depth of field (which softens the edges of the values in the background), or how object seem to change size depending on their distance from the viewer.

If you want to draw portraits or animals, you may think that you don’t really need to know all this stuff. But perspective is everywhere, and knowing how it works make it easier to understand the form—which is the basis for drawing realistic humans, animals, and cartoons. Also, you only need to learn it once, so bite the bullet and get it over with.

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Form [Practice]

Form is related to perspective, but it usually refers to a more freehand type of drawing. This is the skill that allows you to draw spheres instead of circles, and boxes instead of rectangles. It allows you to visually rotate a object, showing it in different views. Most importantly, it allows you to create something, rather than copy it.

All the previous skills were based on seeing the values in reality or photos, and copying them or the lines between them. To draw form, however, means to simulate reality in your imagination and to draw the lines separate from any values you see. It sounds hard, and it is hard—and yet this is one of the first things people try to do when they want to learn how to draw.

You can learn special rules of drawing form from tutorials, but this skill is mainly based on intuition. You can’t build this 3D rendering machine in your brain—it will build itself from the information you feed it. So learn from the tutorials, or simply draw the same object from many different views, and one day you’ll discover that you can do it—without knowing when you learned it.

But to make it simpler, focus on basic forms first—spheres, ellipsoids, boxes. Build scenes out of them, first simple, then more complex. Everything can be built out of these simple blocks, so once you grasp the concept, you’ll have a solid foundation to draw anything you want.

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Deconstruction [Theory]

The lists of fundamentals often include “anatomy”, which is discriminatory against people who have no interest in drawing living creatures. To make it more universal, I converted it to something more general: the deconstruction.

To draw something from imagination you need to know what it’s built of and in what proportions. You may think you know it, but the truth is you only know how to recognize it, not how to recreate it from scratch. So to learn it, you need to deconstruct the subject you’re interested in—turn it into smaller blocks and analyze the relations between them.

If you want to draw realistic human characters, this deconstruction will include learning the anatomy and simplifying it to shapes that are easier to remember. If you want to draw cartoons or manga, you should deconstruct the drawings of your idols. If you want to draw architecture, you should learn about various buildings and the history of architectural styles. You get the idea!

Deconstruction can also be separated into smaller topics, each requiring a separate study. However, they’re so interlinked that it’s the most effective to learn them a little one by one, and then apply that knowledge to learn them all better in the next series:

  • Gesture: the first thing we see; a “rhythm” of the object. It’s a suggestion of the shape and form, something that can be sketched with a couple of lines.
  • Structure: the basic set of proportions of the object (in case of animals, it can be learned from the skeleton).
  • Form: what the object looks like when stripped of all details (imagine the object as a wooden toy with movable parts).
  • Anatomy: the origin of the form; it should be learned as a set of more detailed forms (in case of animals, this will be about learning the actual muscles, but it also applies to the parts of a car, a flower, or an armor).
  • Details: a closer look into specific parts (like paws or head). Some details may require to go back through all the previous stages separately.

Through deconstruction you’re building a database for your 3D rendering machine, a visual library to use as a reference available to you at any time. However, keep in mind that it’s all saved in a form of a memory—which means it’s prone to fading away with time. No matter how extensive your study, if you don’t use this knowledge regularly afterwards, you’ll simply unlearn most of it.

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